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Image by Les Anderson

Third Person Egyptian Themed Adventure Game

"Untitled"

I know it says "Untitled" but this in all honesty it uses the same framework as "Adventure"  so I could technically change the title to that. I'm not going to because I am not 100% sure. With that out of the way, this level is the exterior and interior of an Egyptian Pharoah's Tomb, with the exterior littered with different archaelogical tools and structures. The mechanic created for it was a combo puzzle, that consists of a set of rotatable drums, that each has 6 hieroglyphs on them. Within the set there is a pattern/order of out-facing glyphs that needs to be rotated to.

Screenshot 2025-10-09 021250.png

Fly-Over Map Images

These are the in editor aerial views for the blockmesh builds of the level. Areas include: - Desert Landing - Dig site - Secret entrance tomb - Grand Gallery - Pharoah's tomb - Canyon escape

Image by Osama Elsayed
Screenshot 2025-10-09 021808.png

In Editor Blockmesh

All of the static meshes in the level I built myself with geometry brushes. Fun fact: this was my first time building static meshes, where I actually started trying to be as accurate as I could be considering the medium. Today, geometry brush mesh building is one of my favorite side activities.

Image by Community Archives of Belleville and Hastings County

Blueprints

Aaron Robinson

Game Designer

Systems/Mechanics/Level

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